Race - Ura

Ura -  Wolverfolk

Bestial and aggressive the Ura look like stocky, bipedal wolves dressed in simple animal pelts.

Ura Traits - Your bestial heritage manifests in a variety of traits you share with other Ura. They call their young - Yelps, and their old - Elders.

Strength score increases by +2, and your Constitution score increases by +2, Charisma -2

Age. Young Ura grow quickly. They attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 12. They live to be around 60.

Alignment. Ura live violent, spartan, and often remote lives in the far reaches of the Hinterlands in tight-knit packs. While community is important for their survival, most have an ingrain independent streak that remains largely unfettered by any questions of ethics or morality beyond meeting their daily needs. Most are Neutral.

Size. Ura are stouter and heavier than humans, most stand just over 5 feet tall and averaging almost 200 pounds. Your size is Medium.

Speed. Slow and Seady. Your people are nomadic wanders that carry everything they own with them. Your base walking speed is 20 feet. You are never slowed by armour or encumbrance.

Fearless - Immune to fear

Hard to Kill - When driven to 0hp or lower for the first time (once per day) the Ura character’s hitpoints are set to 1hp instead.

Menacing - Intimidation is always a class skill.

Thick Coat - half damage from Cold

Bite attack - 1d4