Race - Halfling

Halflings or the Quietfolk are a child-sized, even-temper people.

Burrow Halflings - Stout - Countryside dwellers and farmers. Burrow Halflings tended to be unassuming and cautious towards everyone they meet.

Hall Halflings - Lightfoot - City-dwellers, the Hall Halflings tended to be much more urbane and outgoing.

Dour Halflings - Abducted in their youth, Dour Halflings were brainwashed and mind-controlled into becoming the Grey Legion’s most elite scouts and deadly assassins.

Burrow Halfings - Rural Quietfolk tended to be farmers, woodsmen and lumberjacks. They ate simple fair and lived simple lives. They valued immediate family, and steered well-clear of adventure and politics. Most are True Neutral.

Hall Halflings, or Hallflings in the slang of the inner-cities. Many were shop-keeps, politicians and peacekeepers. A sizeable number counted themselves among the royalty of the day as well. Earnest and dependable, Hallflings were always ready to assist when the need was great. Most are Lawful Good.

Dour Halflings

The Grey Legion had a use for halflings - quiet, quick of body and invisible in many situations. Not so much a sub-race, as a selection of hand-picked members. Dour Halflings were snatched away from their communities as children and rigorously trained and moulded into hardened spies and assassins for the Faith.

Many saw a great deal of combat in the Long War, earning their stripes slaughtering sleeping soldiers in their foxholes and cutting the legs out from under many a distracted knight.

Such bloody work and loyalty was not rewarded in return though as many were sent off to the mines for hard labour and extermination, once the fighting ended. A fact that has driven many to the far north, abandoning their duty to the Grey Legion, but not their aptitude for violence.

Dexterity score increases by +2, and your Constitution score increases by +2. Strength -2

Age. As halfling

Alignment. Most are Lawful Neutral

Size. Small

Speed. Your base walking speed is 30 feet.

Fleet of Foot - Dour Halflings are conditioned to keep pace with their masters and chase down their enemies, their Base Speed is 30

Specialists - Acrobatics and Stealth are always class skills

Underfoot: Dour Halflings gain a +1 dodge bonus to AC against foes larger than themselves and a +1 bonus on Reflex saving throws to avoid trample attacks.

Warslinger: Dour Halflings are experts at the use of the sling. They can reload a sling as a free action. Reloading a sling still requires two hands and provokes attacks of opportunity.

Weapon Familiarity: Dour Halflings are proficient with slings and treat any weapon with the word "halfling" in its name as a martial weapon.