The Wurld

The Wurld is a high magic place. Mystical energies infuse nobility and common-folk alike.

Magic is so prevalent that nothing becomes impossible. A roll of a 20 becoming an automatic success despite the odds and the roll of a 1 a spectacular failure dictated by the winds of fate.

Arc-waves (magical tremors that reverberate from mystical Leystones) rattle the Wurld on a daily basis, bringing with them tremendous fortune and dire portent in each wave.

Resting for an hour invites an Arc-wave to suffuse the party. Recharging all used spells and replenishing 1 + Con mod/level in hp. Resting in such a fashion may be done once per day.

The geography of the Wurld is similar to our own. The east being the old world, the west the new and the South representing the unexplored and exotic.

The North, where the game is mostly situated, is a harsh, barren region, known as the Hinterlands. Largely ignored and unexplored since the days of the greatly feared and long gone Geld empire that ruled over the arctic realms in days of yore.